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  1. Home
  2. Find a speaker
  3. Ari Arnbjörnsson
Ari Arnbjörnsson's picture

Ari Arnbjörnsson

Evangelist
Epic Games
Country or state 
Finland
Available to 
Global
City 
Helsinki
Fee 
Ask for pricing
Languages 
English,
Icelandic
Volunteer
Yes

Personal Details

Bio

Game Programmer with broad experience in game development, over a decade of game industry experience. Currently an Unreal Engine Evangelist at Epic Games.

Multiple launched titles from start to post-launch live ops. Main organizer of Games Helsinki conference.

I’m a big proponent of knowledge sharing, having held multiple lectures and presentations about a range of game-dev topics at conferences, meetups, companies and schools. Check my presentations at https://ari.games

I consider myself a generalist, being able to take on any task needed of me. I want to always be learning and expanding my skill set.

I focus on team leading, production processes, client side development, continuous integration, tools development, profiling & optimizations, asset & build pipelines, and hard-to-solve bugs and problems.

Current position (1)

Evangelist

Epic Games

Degrees (1)
B.Sc. Computer Science
Reykjavík University
2005 to 2008

Presentations

Presentations (5)
Lessons Learned from a Year of UE4 AAA Development

Join Ari as he recounts the pitfalls, tips and tricks learned during Housemarque's first year of using Unreal Engine 4 for their biggest game yet.

UE4 Modules

Modules are the foundational building blocks of Unreal Engine and everyone using C++ should be using them, but much about them is shrouded in mystery. Come with me as I expose everything about building and using Modules along with relevant topics like Precompiled Headers, Include What You Use, Module Logging and more!

Unity UI Optimizations

Many developers don't realize that the Unity UI needs a lot of special love for it to run optimally on user's devices. In this talk we'll dive into what to keep in mind to keep your game's framerate optimal.

Delivering Assets to Your Mobile Game

This talk covers optimal methods for delivering assets to your users. Learn about the different strategies, pitfalls and best practices of mobile game asset delivery, covering topics such as over-the-air limits, updating your game’s data, asset caching, expansion files and user experience.

Unity Asset Bundles

This talk covers everything I wish someone had told me about Unity Asset Bundles before I started trying implementing them on my own.

Past talks (10)
Lessons Learned from a Year of UE4 AAA Development
Assembly Summer 2019
Helsinki, Finland
August 2, 2019
Lessons Learned from a Year of UE4 AAA Development
Game Access Conference 2019
Brno, Czech Republic
May 23, 2019
Unity UI Optimizations
IGDA Finland Turku Hub March Gathering
Turku, Finland
March 4, 2019
Opening Speech
Games Helsinki 2019
Helsinki, Finland
February 1, 2019
Delivering Assets to Your Mobile Game
Northern Game Summit 2018
Kajaani, Finland
October 3, 2018
Delivering Assets to Your Mobile Game
Nordic Game 2018
Delivering Assets to Your Mobile Game
May 23, 2018
Multiple Presentations
Unity Developer Meetup
Reykjavík, Iceland
December 26, 2017
Unity UI and Rendering Optimizations
Finland Unity User Group - April Meetup at Armada Interactive
Helsinki, Finland
April 26, 2017
Unity Asset Bundles
Finland Unity User Group - June Meetup at Umbra
Helsinki, Finland
June 12, 2017
Unity Asset Bundles
IGDA Finland Tampere Seminar & Sauna
Tampere, Finland
February 20, 2017
  • All (1)
  • Videos
  • Photos
  • Slides (1)
This speaker hasn't uploaded any videos yet.
This speaker hasn't uploaded any photos yet.
Scaling UE4
This speaker hasn't uploaded any one sheet yet.
This speaker hasn't uploaded any press information yet.

Expertise (4)

Technology
Computer Games Unreal Engine PlayStation 5
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